59 Games to Play to Practice Reading Words in a Fun Way

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I’ve created decodable books with pre-made activities for children. Additionally, kids can complement these with BOB books for further reading. To enhance the reading experience in a unique way, here are some engaging activities and games that offer a different approach to reading.

1. Whichever book number you’re on, call out a word from the word family from it. Child JUMPS says the word, then JUMPS to their side and says a rhyming word. For instance, for the “AT” word family, they could say “MAT” and then “RAT” while jumping back and forth.

2. Write with chalk on the ground (or print out the words) and say the word and have them run to it. For example: “mat,” “cat,” “sat,” and “rat” on the floor and say “RAT” and they run to that word. OR scatter printed out words around the table, have the child slap the corresponding word after you say it.

3. Grab 7 letters or bananagrams letters and try to make as many words as you can in under a minute. Write to the side on a whiteboard or paper to record.

4. Get some sand or play dough. Make the words with play-dough or trace with your finger or a stick in the sand/dirt.

5. Hide words around the room. Have the child look for the words and when they find it say the name of the word. If they can, find the tangible object. Variation 1: Scatter words around the room. When you say a word, they have to run to it. Variation 2: Say word with that sound and they have to run to that sound or word that is taped on the wall or floor. Variation 3: When they find a word – say it, write it, and draw a picture of it.

6. Get 3 bowls. Hide one object under one of the bowls or 3 different objects under each bowl. Put each new word on top of a bowl. Have the child say the word to see if they found the object they were looking for. Alternatively, hide the picture of the word under the bowl so they can check to see if they are correct. 

7. Write or use tiles to spell out the ending sound of the word family, for example: “at” have them think of all the word family/rhyming words that end with that. Have them put letters with tiles or write the missing letter in front.

8. Play Twister. Put words on all of the colors. Call out a random color and have them pick a spot they haven’t done and say the word. If correct, then they can put their hand or foot down on that color. Or have a bowl of words and they can’t move until they say the word.

9. Do a Circle Map or Anchor Chart to go along with each letter.

10. Sort words or pictures into word families or rhyming words.

11. Pick a word from the list. Have the other person write a 3-letter word. (To simplify, tell them what word family/rhyming end it is.) Have them write down the word. If they are correct, circle all the correct letters. If wrong, with the letters that aren’t circled, they have to keep guessing different letters to create new words. They have five turns to guess.

12. Play a musical chairs variation by placing words on the chairs, prompting children to say the word correctly when the music stops and repeat. If correct, take the word away. If wrong, keep the word in the circle. 

13. Place words cut out on paper in a bowl or write them on popsicle sticks, then mix them up. Draw a word from the bowl: if you read it correctly, you get to keep it; if not, return it. Introduce “Oh Snap” cards/sticks: drawing one means putting back all correctly guessed words and keeping the “Oh Snap” card. 

14. Match words with pictures or objects/toys.

15. Spell out the words by writing or using Bananagrams tiles. Either use pictures of words or use objects/toys.

16. Create phrases with words appropriate for their level and act them out or play Pictionary.

17. Have the last two letters of the word (or all the letters of the word except for the first letter). Either use Bananagrams tiles or write on an Easter egg and twist to form new words. If using Bananagrams tiles, then you can say if it is a word or not. (The problem with “silly made-up words” is that the child may think it’s a real word because they are reading it, and it can be confusing for them.)

18. Utilize words for a GUESS WHO game.

19. Play “Bump“: assign numbers to words, roll a die or flip a card, and read the corresponding word. If they are correct, put a marker/cross off/use a checkers piece and put it on the word. If your partner gets the same number (and they read it correctly) they can bump your piece off and replace it with their color. Once all the words are covered, the player with the most markers wins!

20. Create a book with words sharing the same vowel, belonging to the same word family, or starting with the same sound.

21. Design a maze of pictures representing similar words, such as those with the same vowel, word family, or starting sound, and connect them from beginning to end.

22. Organize words into different sections on a chart based on their characteristics, like grouping all words and pictures with ‘a’ in one section, ‘e’ in another, and so on. 

23. Circle the correct spelling/sound you’re working on for the picture.

24. Create a word chart with six columns, where players roll a die or flip a card to read the word in that column, marking it off. The first to reach the top wins or achieves blackout.

25. Create a search and find of the words they are working on. Have to say the word and then find it. Can use pictures instead of the words and they have to spell the word next to the picture, then find it.

26. Create your own board game (on a whiteboard or with self-made word cards) resembling Candy Land, a spiral movement, or a big circle. Roll a dice or flip a playing card and go that many spaces and put your marker on it (or take away the past pictures/words/cards you’ve landed on). Players advance by rolling dice or playing cards, reading and pronouncing words correctly to progress. Incorrect answers lead to moving back to the previous spot.

27. Design a Snakes & Ladders game using sounds (like “sh”) or words and reading them accurately.

28. Create domino cards matching pictures to words.

29. Play a version of Battleship where players must read the word correctly to target a spot.

30. Develop a game with a flower/Monster theme where rolling two dice or flipping two cards and adding the numbers corresponds to reading a word correctly to collect a piece of the picture.  Assign numbers 2-12 a different word.

31. Create a story and write it with specific words or pictures assigned to it.

32. Write words on a spinner. Spin the wheel; whatever word you land on, you have to read it in a certain type of voice: singing, laughing, high, low, quiet, loud, etc. Variation: write the words on a spinner in different spots. Spin it and read the word.

33. Engage in a Connect Four game using sounds or words on red/yellow chips, requiring players to pronounce the sound or word before placing a chip.

34. Read a short phrase and act out.

35. Play a board game or any game of their choice. Before they can move, must read the word correctly.

36. Put pictures from *match the pictures* and put them in the correct labeled bags or bowls that are labeled with the different vowel sounds “a,” “e,” “i,” “o,” and “u.” 

37. Have bags/bowls with sound focus on the front. Toss a ball/chip into a bag. Take out a word and read it. Or match pictures to the sounds and put them in the bags/bowls.

38. Slap letters as sounding out a word. Or put out all sound cards and have to slap the doubles (find matching cards with the same sound) and say the sound correctly.

39. Play GO FISH using sound cards or oh snap cards.

40. Use the MAZE and make an accordion book and cut out all the pictures that have that sound and put in the book. All the ones that do not, put in the back.

41. Make a BINGO card with words to read: either say the word and cross it off, or play connect 4/blackout with the words. They can play by themselves and cross off the whole chart or play with a buddy and try to get 4-5 in a row. 

42. A similar game to BINGO is tic-tac-toe with the words on that chart. 

43.  Challenge children to write as many words with a specific sound within a time limit. Write the digraph at the top of the paper for them to write under.

44. Play “Shut the Box” Roll the dice and find the sum. Before you can put down that number the child must read the assigned word correctly (or pick a word out of a bowl first). Alternatively, assign each number a picture and pick a word out of a bowl. Read the word and find the picture. If correct, they can put that number down. If making your own board, use markers to put on each number.

45. Sound Guess!!! Cut out the sounds and place them in a bowl. One person selects a sound and puts it on their head (or on a headband on their head). Their partner has to read the card and say the sound it   makes. Next, the person with the card on their head tries to spell the word (letter) or write the word (letter) on their white board. Keep guessing the spelling until it is correct, taking turns. 

46. For a variation, try playing Old Maid (print two copies of the words). Remember to say the word (sound) when putting down pairs.

47. Another variation involves placing a few sounds between two people. The adult or teacher says the sound or word, and the first person to grab the word or picture with the sound in it wins (you can add actions like jumping or clapping before sitting down and grabbing the answer). For example if you say MAT, they have two options and have to grab MAT not MAD. Alternatively, say a word and the first person to identify the sound in the word wins! For instance, with the word SHOP, they need to grab the SH.

48. Words around the room. Find words taped on walls around house/classroom. Say word then write it next to the picture on your page or match to a tangible object around room or to picture. Variation: Paste pictures on the wall and when they see a picture they have to write it out next to the number that is associated with the picture.

49. Scrabble: This classic word game challenges players to create words from individual letter tiles, enhancing vocabulary and spelling skills.

50. Boggle: Shake up the lettered dice and race against the clock to find as many words as possible within the grid.

51. Charades: Act out words or phrases without speaking, encouraging physical expression and quick thinking.

52. Twister Word Game: Combine the classic game of Twister with spelling challenges, requiring players to spell out words as they contort their bodies.

53. Rhyme Time: Create rhyming pairs or short verses based on given words, fostering a love for rhythm and poetry.

54. Personal Journaling: Using target words, write daily entries focusing on thoughts, feelings, and reflections, aiding in self-awareness and emotional intelligence.

55. Who Am I?: Stick a word on each player’s forehead, and have them ask yes/no questions to figure out their own word.

56. Collaborative Storytelling: Each player adds a sentence to a story, building on the previous contributions, promoting teamwork and creativity.

57. Nature Scavenger Hunt: Create a list of natural items to find during a walk or hike, encouraging observation and appreciation of the environment.

58. YouTube: Jack Hartmann, English4abc, Scratch Garden, Rock ’N Learn.

59. Apps you do not have to pay for: Khan Academy Kids, Duck Duck Moose Reading, Duck Duck Moose Word Wagon, Duck Duck Moose Fish School, and Teach your Monster to Read. Apps to pay for: Reading Eggs, OSMO Little Genius – ABC and OSMO Words Classic (Junior) – ABC Tiles.

By incorporating these games into your routine, you can enhance your reading in a fun and engaging way. Happy playing!

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